Creature
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CSharp
{
public enum CreatureType
{
None,
Player,
Monster
}
class Creature
{
CreatureType type;
protected int hp = 0;
protected int attack = 0;
protected Creature(CreatureType type)
{
this.type = type;
}
public void SetInfo(int hp, int attack)
{
this.hp = hp;
this.attack = attack;
}
public int GetHp() { return hp; }
public int GetAttack() { return attack; }
public bool isDead() { return hp <= 0; }
public void OnDamaged(int damage)
{
hp -= damage;
if (hp < 0)
{
hp = 0;
}
}
}
}
Monster
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CSharp
{
public enum MonsterType
{
None,
Slime,
Orc,
Skeleton
}
class Monster : Creature
{
protected MonsterType type = MonsterType.None;
protected Monster(MonsterType type) : base(CreatureType.Monster)
{
this.type = type;
}
MonsterType GetMonsterType()
{
return type;
}
}
class Slime : Monster
{
public Slime() : base(MonsterType.Slime)
{
SetInfo(10, 10);
}
}
class Orc : Monster
{
public Orc() : base(MonsterType.Orc)
{
SetInfo(20, 15);
}
}
class Skeleton : Monster
{
public Skeleton() : base(MonsterType.Skeleton)
{
SetInfo(15, 20);
}
}
}
Player
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CSharp
{
public enum PlayerType
{
None,
Knight,
Archer,
Mage
}
class Player : Creature
{
protected PlayerType type = PlayerType.None;
protected Player(PlayerType type) : base(CreatureType.Player)
{
this.type = type;
}
public PlayerType GetPlayerType()
{
return type;
}
}
class Knight: Player
{
public Knight():base(PlayerType.Knight)
{
SetInfo(100,10);
}
}
class Archer : Player
{
public Archer() : base(PlayerType.Archer)
{
SetInfo(75, 12);
}
}
class Mage : Player
{
public Mage() : base(PlayerType.Mage)
{
SetInfo(50, 15);
}
}
}
Game
using static CSharp.Game;
namespace CSharp
{
public enum GameMode
{
None,
Lobby,
Town,
Field
}
class Game
{
private GameMode mode = GameMode.Lobby;
private Player player = null;
private Monster monster = null;
private Random rand = new Random();
public void Process()
{
switch (mode)
{
case GameMode.Lobby:
ProcessLobby();
break;
case GameMode.Town:
ProcessTown();
break;
case GameMode.Field:
ProcessField();
break;
default:
break;
}
}
private void ProcessLobby()
{
Console.WriteLine("직업을 선택하세요");
Console.WriteLine("[1] 기사");
Console.WriteLine("[2] 궁수");
Console.WriteLine("[3] 법사");
string input = Console.ReadLine();
switch (input)
{
case "1":
player = new Knight();
mode = GameMode.Town;
break;
case "2":
player = new Archer();
mode = GameMode.Town;
break;
case "3":
player = new Mage();
mode = GameMode.Town;
break;
}
}
private void ProcessTown()
{
Console.WriteLine("마을에 입장했습니다!");
Console.WriteLine("[1] 필드로 가기");
Console.WriteLine("[2] 로비로 돌아가기");
string input = Console.ReadLine();
switch (input)
{
case "1":
mode = GameMode.Field;
break;
case "2":
mode = GameMode.Lobby;
break;
}
}
private void ProcessField()
{
Console.WriteLine("필드에 입장했습니다.");
Console.WriteLine("[1] 싸우기.");
Console.WriteLine("[2] 일정 확률로 마을 돌아가기.");
CreateRandomMonster();
string input = Console.ReadLine();
switch (input)
{
case "1":
ProcessFight();
break;
case "2":
TryEscape();
break;
}
}
private void TryEscape()
{
int randValue = rand.Next(0, 101);
if (randValue < 33)
{
mode = GameMode.Town;
}
else
{
ProcessFight();
}
}
private void ProcessFight()
{
while(true)
{
int damage = player.GetAttack();
monster.OnDamaged(damage);
if (monster.isDead())
{
Console.WriteLine("승리했습니다.");
Console.WriteLine($"남은 체력{player.GetHp()}");
break;
}
damage = monster.GetAttack();
player.OnDamaged(damage);
if (player.isDead())
{
Console.WriteLine("패배했습니다.");
mode = GameMode.Lobby;
break;
}
}
}
private void CreateRandomMonster()
{
int randValue = rand.Next(0, 3);
switch (randValue)
{
case 0:
monster = new Slime();
Console.WriteLine("슬라임이 생성되었습니다.");
break;
case 1:
monster = new Orc();
Console.WriteLine("오크가 생성되었습니다.");
break;
case 2:
monster = new Skeleton();
Console.WriteLine("해골이 생성되었습니다.");
break;
}
}
}
}
Program
using static CSharp.Game;
namespace CSharp
{
class Program
{
static void Main(string[] args)
{
Game game = new Game();
while (true)
{
game.Process();
}
}
}
}